Understanding Animations in Flutter

Meysam Mahfouzi
10 min readApr 21, 2019

If we want to animate something, we have to either change the size or change the position of our object in consecutive frames. e.g. in frame 1 our object is in position x, in frame 2 it will be in position x+1, in frame 3 it’d be in position x+2 and so on.

Another concept when creating an animation is “frames per second” or FPS. How many times do we want to change the position or size of our object per second? Movies usually use 24 frames per second. That’s the minimum number of FPS where animations seem smooth and natural to human eyes.

FPS (image credit)

In order to animate a widget in Flutter, we need the following widgets:

  1. Animation<T>: An animation object consists of a value (of type T) together with a status. The value is like the current frame number. It tells you whether you are in frame 1, 2, 3, etc. Depending on this value, you decide the next position or size of your widget. The status indicates whether the animation is conceptually running from beginning to end or from the end back to the beginning.
  2. AnimationController: To create an animation, first create an AnimationController. This widget linearly produces values that range from 0.0 (lower bound) to 1.0 (upper bound), during a given duration. The animation controller generates a new value whenever the device running your app is ready to display a new frame…

--

--